Bachelor of Science in Entertainment and Multimedia Computing (BSEMC)
BS Entertainment and Multimedia Computing Program Overview
The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) specialized in Game Development course prepares students to become game development professionals with specialized knowledge, competencies and values in designing, developing and producing digital games and tools, and in managing game development projects for various applications.
STUDENT OUTPUTS
Sinagtala
Sinagtala is a 2.5D historical RPG built in Unreal Engine, created as a gamified retelling of key moments from the Philippine Revolution. The game places a strong focus on the Katipunan (KKK) and the life, struggles, and legacy of Andres Bonifacio.
Numnum World
NumNumWorld was the game that we made for one of our projects, where we were tasked to address an emergent problem. We wanted to tackle the worryingly increasing math aversion of Filipino youth, and what better way to do so than through video games? It’s an endless turn-based “roguelite,” where equations are creatively presented as enemies. Get high scores and prove your mathematical acumen!
Math-Teroids
Math-Teroids is a 2D pixel-art arcade shooter where your keyboard is your controller and mental math is your ammo. Asteroids are hurtling toward Earth. Each asteroid carries a mathematical equation. To lock on and fire a homing missile, you must calculate the correct answer.
Maharuyong Hardin
“Maharuyong Hardin” is a cooking/farming simulation that is set in the Philippines. It will mostly take inspiration from the various endangered species that are native to the country (playable characters or “pets”), and the various dishes that the players will “cook”. This will serve as an educational game for both kids and adults to enjoy as the players immerse themselves in the world of colorful dishes and unfamiliar creatures.
Philifins
PhiliFins is a 3D educational fishing game designed to promote both literacy and environmental awareness among its players, particularly students. By integrating spelling mechanics into the fishing process, the game encourages players to improve their language skills interactively.
Program Educational Objectives
- Apply current and emerging technologies in creating
IT-based game and multimedia solutions; - Work effectively as independent contributors and
team members, growing into technical and
leadership roles; and - Engage in lifelong learning to adapt to evolving
industry needs.
Student Outcomes
- Apply computing, mathematical, and scientific knowledge to multimedia and game development;
- Analyze problems, design solutions, and develop prototypes that meet client and industry requirements;
- Use modern tools, techniques, and specialized skills for professional practice;
- Work and communicate effectively in diverse teams and professional settings;
- Understand societal, ethical, legal, and global impacts of computing, including respect for intellectual property; and
- Demonstrate creativity, innovation, independence, and client-centered service.
Career Opportunities
Game Developer
3D Artist/Animator
Visual Effects Artist
Virtual Reality (VR) Developer
Multimedia Designer